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Make sure you have a name for it! No freeway is complete without number shield. A number shield is a number like M90 or H3. Some are national routes.
However, typing a national route is very time and space consuming. Don't forget to add some bridges! It is often strongly advised that, for a specific type of construction, you stick to a specific palette of block-types, to make your city more organized.
This is a list of suggested materials to use. Use mostly cobblestone and wood. Use nether bricks detailing like window boxing, and use lava and magma blocks for lighting.
Use plenty of quartz and glass blocks basically anything white. Use plenty of mineral blocks iron , diamond , gold , redstone , etc.
Use this to cover frames. This helps other builders, and yourself, to make creations that "fit" together, instead of a random mix. It also helps the build stay consistent!
A place that helps those new to the server to find work. Salary paid per day. After you have built your city, every citizen should have work. Here are some examples of jobs the citizens of your city can work, along with a recommended salary:.
You can also tell the workers to use skins suitable for their jobs, or you can use mods to make these jobs even more realistic!
Houses are possibly some of the most important buildings in a city. They house most of its population, and are usually used for social gatherings as well.
In war-zones, houses may act as or be mixed with defensive fortifications as well. Houses are rarely just dwellings with a bed , chest , furnace , table and door.
These houses are wooden style, and simple to make in Survival, capturing the essence of a Minecraft player more. They look like the village building.
Use blocks like terracotta and bricks to make a house that looks like a house in real life. You could even add complicated furniture!
It is advisable to add a variety of buildings to make your city look varied and fun, add a lot of variety, and especially not limited to the list below!
A home typically made of glass , or mostly glass, with lots of light. A good home for those who do not mind not much privacy and low security.
A place in which many people take refuge, about 2 floors and small rooms in which people live, only to extremely poor. This building is the ideal start to your life on the server.
Planks grip and start building, give an empty lot to a person who can get along. Village huts and swamp huts both fit in this category.
Lots of land nearby, but rarely does the resident officially "own" it. They're typically make from wood , and are usually single-story structures that aren't very large.
A one floor house, but very broad and square, consists of 1 bathroom, 2 bedrooms, 1 hall, 1 basement, 1 dining room and kitchen.
It has a Roof Terrace on the roof. A two-story house with a porch, automatic parking of pigs, as L. It has a guest room and all the basics.
A place of 5X5. You can add a bathroom. An ideal home for the rural area of 5X9. Usually this consists of: Like a small shed, only with a 2nd Floor, a breeding area, a porch, and generally just bigger.
Also, typically has an additional stable. Make a building between 12 and 24 floors, L-shaped Each apartment has 3 bedrooms, 1 bathroom, living room and make sure that the apartment has many windows overlooking the sea.
Each floor has 1 Department of 15x16 blocks. Make a big building shaped H. Contains only large separate kitchen and the same as the previous building departments.
A house that's about 16x9, 2 stories, plus a basement, and a room with about 5 or 6 pens, for animal keeping. L-shaped house with bathroom, mini-kitchen and living room.
You can have a fireplace. A pied-a-terre in the form of L, 2 story, fireplace, 2 balconies, carpet , dog door, special lamp, living room, large kitchen, 3 bedrooms, 1 bathroom and a library.
Here lives the middle class. Often big, but made of poor-quality materials, and rarely have much structure above the second story. Typically has one or two stories, with a fairly large up to 20 x 15 exterior, as well as various features such as bedrooms, a kitchen, a dining room, bathrooms, etc.
Can have yards or farms surrounding the house, usually very big. A big house, fireplace, living room, bedrooms, bathrooms, 1 Kitchen, Crafting, Bodega, Mine Private, large garden, etc.
Normally 3 Floors, with a quarter of stairs, also an automatic parking of Pigs or horses. Build a large house, preferably in a tundra biome.
Make the house mainly out of oak planks. Make sure that the hallways are narrow and compact. If you have the time and resources, add a brick fireplace Be absolutely sure that the wooden planks are not close enough to catch on fire!
This type of construction is best built when you have completed the majority of the more advanced necessities of Minecraft ex. Obtaining more than 8 diamonds.
Use this home as a getaway from your regular home. Spend your vacation in your library writing the memoirs of your adventures.
Dig a 5x5 hole in the ground that is one block deep. Fill the hole with the wood planks of your choice You might want to pick a type of wood you can get easily, as you'll be needing a lot of it.
On each corner of the wood plank square, create a pillar of wood logs facing upwards Use the same type of wood that you used before.
Make the pillar at least four blocks high. Then connect all the pillars at the top with the same log type, facing sideways. You now have the frame of your house!
Fill in the empty spaces with glass and wood planks in whatever design you prefer. Add a door and glowstone for lighting. You now have a comfy, five-roomed wood panel house!
Fill the rooms with anything you want, and add a second floor if you please. Due to the need for much glass , glowstone, and many, many, wood logs and planks, this is not a good house to make until you have amassed a good amount of resources.
A 3-story building in a shape of two L's stuck together, with a mini plaza. Each department is approximately 5X6, with all the basics, chests , beds , mini-kitchen.
A 4-story building in L shape, with two apartments on each floor. Each department is 12X10, with all the basics and a mini-dining.
A 9-story square building, with one apartment on each floor of 9X6. All the basics and balcony. A rectangular building of 6 floors with one apartment on each floor.
Each department is 19X9, all the basics and Balcony. There is a mini plaza below. A square building 10 floors, with 2 or 4 apartments on each floor.
Each department measures 10X12 and includes all the basics plus a library-office. Rectangular building 8 floors and 2 apartments on each floor.
Each department measures 8x8 and has all the basics and balcony. A giant skyscraper with an elevator and about floors. Square shaped, with a large luxury apartment with balcony and several bedrooms.
Haves 1 department in each floor. Be creative at the top of this building, and creative cusps make this skyscraper.
A skyscraper with elevator and floors. L shaped with penthouse apartment on top floor and 2 apartments on the other floors. The first floor has a reception area.
A modern house is mainly used in the richer parts of cities, or you could make small ones for main homes takes a long time! The floor looks awesome with cyan wool Cyan carpet in 1.
Mini floors are stories of a modern home that are up near the ceiling and have glass panes for fences.
Add smaller rooms off of the bigger ones. Pick out a 6x6 area, and mark each corner with spruce logs. Fill in the walls with snow or white wool.
Use spruce wood stairs to make the roof. Now add the essential furnishings and voila, a small yet beautiful Tudor style house. A two-story house, separated.
Each apartment can accommodate 2 people. In short, a two-story mini. Suggested size is around 14x14, with a kitchen, a living room, some bedrooms at least one or two per floor , and a balcony.
They can be made with things like bricks, wood, etc. At least moderate-sized, usually gets a little bit of all mid-quality materials.
Rarely very unique and often very squashed outside, but comfortable interior with at least 2 bedrooms.
Should generally have 2 or more stories, being usually up to 15x15 in size, and having a small yard. These should also have at least two bathrooms.
Usually 3 stories of roughly equal size with essentially no yard. Rarely over 8x10 wide, and placed in rows within 5 feet of each other.
And only poor to just above average residents. Terrible living conditions, cramped, little to no decoration that isn't purely sentimental.
Only the poor live here. Very small, made of wool , or if you're evil, dirt! Only for people that are new to city. Apartment with bedrooms, bathrooms, a kitchen, and at least one other room.
Singular or nearly singular nice apartment on the top floor of a high-rise building. Anyone who lives here is likely the equivalent of a millionaire.
A beautiful house with rather expensive materials such as quartz. It's big, and ideal for people who work for the president and the government. These should have around 2 to 3 floors but you can go higher if you want , with a decently-sized kitchen, a dining room, at least two bathrooms, multiple bedrooms including a master bedroom if so desired , a garden, and a living room.
Optionally, you can add a mini-office and library, as well as other extensions. Only used by nobles, the extreme-rich, and those given them as gifts by kings, politicians, celebrities, etc.
Beautiful decoration for celebrities, presidents, mayors, governors, a large park, almost impossible to build in Survival.
Departments, and the apartments should probably have a couple bedrooms, an office, a kitchen, and a bathroom or two.
Suites, if you make any, can have multiple bedrooms 3 or more , a large kitchen, a dining room, an office, a balcony either hanging out the side or hanging over an indoor plaza of some sorts , a Jacuzzi, and a couple bathrooms.
Larger or Presidential Suites can have all the features of a standard Suite, a private pool if you're ambitious enough, a guest room, a bar, and generally just very expensive and luxurious.
As one more option, you can also add a Mega Suite at the very top — two floors, maximum security, sparing no expense.
Somewhere where only some billionaire or major figure would be able to stay. Hotel House Can be used for extremely rich players, who need to spend their large amounts of gold , emerald , and diamonds.
A Giant House 3 Floors, of 62X72, much more than is necessary to survive. You can make it using quartz or any other material, with windows going from floor to ceiling, etc.
Other type of houses that don't fit in these categories: There are many, in fact, countless types that don't fit very well into any category mentioned above.
Towers, tree-houses, mass-living areas, sleep-tubes, house-boats, converted asteroids, cave-homes, continuous mazes of rooms of all types, bridge-homes, general store-homes, gas station-homes, motor-homes, space-module houses, worker barracks, wall-houses, hive-apartments, bunker-houses, manor houses and even some more unusual builds.
Farms can grow and harvest crops to contribute to their city. Plant farms grow fruits, vegetable, and mobs. For centuries, gambling has been a favorite pastime for people of all walks of life, and it continues today.
However, starting a casino requires more than a passion for gambling: Check if commercial casino operation is legal in your area.
While forms of gambling, including charitable and online gambling, are legal in most areas within the United States, commercial casinos are only legal in some states and provinces.
As of , commercial casinos could only be opened in 24 states. Within states, commercial casino operation may also be governed or disallowed by state and local regulations or zoning requirements.
Some of these states may only allow certain types of gambling in casinos, such as betting on races. Be sure to check all regulations before continuing with your casino planning.
Odds are, if you open a casino, you'll want to serve drinks there and your customers will expect it. However, alcohol regulations are some of the most important restrictions placed on casinos.
These regulations are often governed by state regulations, so be sure to check your state's gambling laws for the relevant information.
This can usually be found on your state's website or with a quick web search. Others require that casino employees take specialized courses that involve training for dealing with intoxicated individuals.
Gambling, like alcohol and tobacco, is regulated to exclude minors. However, the exact minimum age varies by state.
In some states, year olds are able to enter casinos and have the same rights as an older persons. In others, all entrants have to be at least Check your state's restrictions and institute a policy of checking ID's at the door so that you don't run afoul of your state's regulations.
Casinos must have a large amount of money available to them to cover the potential winnings of their customers. Exact specifications vary between states, but are invariably large amounts of money.
Casinos must be able to cover potential winnings, which means that they must actually have as much in cash available as there are chips out on the floor at a given time.
This amount may also include things like cash to cover slot machine winnings or cash paid to past winners in installments.
Casinos are required to follow relevant laws that require the temporary or permanent exclusion of specific individuals. In some cases, customers can put themselves on such a list or in others it is up to the casino to do so.
Each state has vastly different regulations governing this. Search for your own state's regulations to ensure that you are complying with this law.
See other restrictions and regulations. The most important thing to keep in mind is that casino regulations vary widely from state to state.
Research your own state's regulations forwards and backwards before committing to a casino business plan. The American Gaming Association has provided a useful guide to your state's regulations.
This guide can be found here. If in doubt about any of the wording or meaning of any regulation, consult with a lawyer in your area. Construct a business plan for your casino.
The will be a professional-looking document that describes your start-up investment, projected earnings and growth and business and marketing strategy.
Make sure to include a feasibility study that examines the demand for a casino and the justification of investment.
Employ an architect to design your casino to meet all your needs and comply with local safety regulations. Include a scale model of the casino to show the layout and the style.
See how to write a business plan for more information. Raise the capital you need to start a casino by presenting your business plan to investors like banks or private investors.
Make sure to review all investment contracts with your lawyer before signing, so you understand exactly what your rights and obligations are.
Starting a casino will always be expensive, regardless of how you set yours up. You will also need to buy equipment, land, build your casino, and purchase a gambling license, all of which can be very expensive.
Register your casino with the city and state to obtain a business license and employer's identification number EIN.
This will require registering with the IRS and any other regulatory bodies that have power over casinos in your area, which could include state government, local government, and gambling organizations.
Check with a lawyer to be sure that you are properly registered. Use the same strategies as successful casinos.
Casinos use a variety of tricks and strategies to ensure that customers spend as much money as possible. These tactics have been developed over years of experience in the industry and are followed by most successful casinos.
Employ the same strategies to give yourself a competitive edge. The following are some common strategies: Casinos often provide free gifts, drinks, and rooms if they are also hotels to patrons to make them feel like they have more money to spend on gambling.
Generally, their losses make up for these expenses. Disguise the time of day. Casinos often don't have any clocks or windows so that customers spend more time gambling than they mean to.
Emphasize wins and hide losses. Casinos disallow photo and video equipment on their game floors to hide the reality of losses and set off sirens and lights to emphasize wins.
This encourages customers to think that they can win.