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Check us out on: Get the latest games, special offers, and more! Sign in or create an account. He may however discard a card he has just drawn from the deck, or any other card he has in his hand.
The game continues like this, with players drawing and discard cards, while they try to build sets and runs in their hand. The round ends when one player knocks , by discarding a card and putting it face down on the discard pile.
The player that knocked the knocker then shows his melds and his deadwood by putting it face up on the table. The opponent then shows his melds and deadwood.
The opponent is allowed to lay off any of his deadwood cards onto the knocker's melds if he can. For example if the knocker had a meld, H1 H2 H3 and the opponent has a H4 as part of his deadwood he can add it to the knocker's meld, and then it won't count as deadwood anymore.
The knocker cannot do the same, he can never lay off his deadwood. Additionally, if the knocker has Gin or Big Gin no deadwood then the opponent is not allowed to lay off any cards.
There are some rules for when you can knock. They vary between different versions, but this is how it's done on this site: You may only knock if you end up with 10 or fewer points of deadwood human cards count as 10, aces as 1 and other cards their numeric values.
The card you knock with put facedown on the discard pile is not included in that number. Knocking with no deadwood, i. Going Big Gin is when you have 11 cards in melds, in which case you can say you have Big Gin and the game ends without you discarding the final card facedown.
The game also ends if neither player has knocked and there are only two cards left in the deck. In that case the hand is a tie, and neither player gets any points.
Scoring is based on deadwood and bonuses, the actual melds don't actually count for anything, they're only good to minimize your deadwood.
I'm sure there are plenty of people who prefer other rules, but you can never please everyone and these are the rules I'm going with.
This online version of Gin Rummy was made by me. My name is Einar Egilsson and over there on the left is my current Facebook profile picture.
Gin Rummy is a game I've been playing a lot lately with my son. I used to play a lot of Rummy when I was younger, but I prefer Gin Rummy now, and it's also a bit easier to create because you can't lay down melds all the time, which makes programming it simpler: I hope you enjoy the game!
X wins this round with Big Gin. Hide scorecard and show cards. Play next round Reset scores. We are using cookies!
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Aces are always low, never high, and runs can't wrap around, so Q,K,A,2 would not be a legal run. A word for both Sets and Runs. You might for example have three melds, where two af them are sets and one is a run.
Each card can only be part of one set or run, for example if you have an 8 you cannot count it both as part of 8,8,8 and 7,8,9.
A deck of facedown cards, in the middle of the table. Players draw one card from the stock in every round. A pile of faceup cards, placed next to the stock.
Players discard one card onto the pile in every round.